For league info,
updates, and stats, go to the JPA website: http://thebreak.net/pinball.
II. League Nights / Attendance
B. Obtaining and Using Premakeup Scores
D. Premakeup Scores on New Games
E. Special rules for 4-player groups
G. Qualifying for A and B divisions
H. Groupings and League Play After the 5th
Week of the Season
This document gives the
rules of and info about the Jersey Pinball Association Pinball League. League
play takes place at 8 on the Break (8OTB) in Dunellen, New Jersey. The Commissioner of the League will be the
person in charge of running the league. The name of the current Commissioner is
Koi Morris.
II. League Nights / Attendance
Every Wednesday night is league night. For the eighth season of the league beginning on 4 September 2002, play will be held every Wednesday for 10 weeks. These 10 weeks consist of the regular season. Playoffs (one or two weeks depending on how many people are still in the league at the end of Week 5 of the regular season in question) will start the Wednesday immediately after the regular season ends.
Each week, league players
will be broken into groups and each group will play five games to be determined
just prior to game play. The games will
be a subset of the games available. In
general, a consensus will be informally taken to determine which games to play
that week based on known malfunctions, etc.
The final decision for which games to play will be made by the
Commissioner.
Play begins at 7:30
PM. At that time, all players are
expected to be at 8OTB and have “checked in” with the league Commissioner. The Commissioner expects players to be
dedicated to playing. The rules do
allow for a player to miss games, but in general, all players should plan on
being there promptly each week.
There will be a 10-minute
grace period for players arriving late due to unexpected circumstances.
If a player does not arrive
by 7:40 PM, that player’s group will begin play without that player. If the player arrives late, they may play in
any games not yet started by their group.
Further, if the player’s group is currently on ball 1 of a game when the
late player arrives, they may join the game in progress if possible. The player currently playing is not required
to go out of their way to allow the late player to “get in”, but if the playing
player can catch the ball, or locks a ball and then has a ball sitting in the
plunger, the playing player should use that opportunity to let the late player
buy-in.
Players arriving later than
7:40 will have their premakeup scores (see Section III) used for games they
miss with associated penalties.
If a league player notifies
the league Commissioner in advance (preferably before league night if possible)
that the he or she will be late, the league Commissioner will use his discretion
to either wait for the player or begin play. However, if a player must notify
the Commissioner on the day of the League about being late, then the
Commissioner must be notified by 3 PM (via my work e-mail address or work phone
[see Section XI for my contact info]) otherwise the group that that player is
to play in does not have to wait past 7:40 for that player to show up.
If a league player does not
show up at all during any league session without having notifying me (by
e-mail: kmorristaftzww@mindspring.com
(home) or morrisk@wyeth.com (work);
by phone (732)-274-4091 before 4:00PM on weekdays (work); telling me in person
beforehand; or calling the Break no later than 15 minutes of League start time
on league night if necessary; I prefer that the player tell me in person
(especially if he/she knows that he/she will be out in advance), call me
(leaving a message if necessary), or send e-mail to my work address so I would
be certain to receive his/her message) before that he/she will be absent will
be declared a No-Show. A player is allowed two No-Shows before automatically
being dropped from the league. On a week where a player could have a third
No-Show, which will occur after the affected player’s group starts their third
game and the affected player can't get in before player 1's ball 2, if the
player is not there before the player’s group starts their third game, that
week will be considered the third No-Show and the person will not be allowed to
play in the league for the rest of the season and will forfeit any and all
monies paid to the league up to that point.
It is very important for
league players to show up for all league nights. However, emergencies do come up.
In the event that a player misses a week, the player’s premakeup
scores will be used. Early in the
season (Week 1) or before the season starts, each player will play two official
games on each machine. After the start of league play on Week 6 of the
season, no league player will be allowed to obtain any premakeup scores on a
game, unless it is on a game that was not there prior to Week 6 of the league.
After this point, all premakeup scores not obtained on games existing at the
Break prior to the start of league play on Week 6 will count as a zero. A premakeup game must be
played with at least one other player for it to be a valid premakeup score.
B. Obtaining and Using Premakeup Scores
It is not required that a
player obtain premakeup scores; but it is strongly recommended that a player
obtains premakeup scores to avoid getting zeroes for any games that player’s
group plays when he/she is not there. There will be three different scores for
each game that will be used each time a player is allowed to use a premakeup
score: Both scores obtained on the premakeup games played and an average of the
two premakeup scores (using any zeroes if necessary), rounded to the nearest 10
points. So, for example, a player’s premakeup scores on The Addam's Family
could be 20M (Game 1), 40M (game 2), and 30M (game 3; an average of the scores
from games 1 and 2). The score obtained
on the first premakeup game played on a particular game will be the first
premakeup score used for that game; the second premakeup score obtained on that
game will be the second premakeup score used for that game and the third score
will be the average of the first two. If a player only has one premakeup score
on a particular game before the first premakeup score on the game in question
is needed or in accordance with the deadline stated above, whichever comes
first, then the only score the player has will be used for the first premakeup;
if a second premakeup score on the game in question is not obtained in
accordance with the deadline stated above or a second premakeup is needed for
the game in question, whichever comes first, then a score of zero is used for
that premakeup and the player may not obtain any more premakeup scores on that particular
machine.
Example: Player A has only
one premakeup score of 50M on TAF. He has used it already by the fifth week of
the season, but has no second premakeup score. On week 6, he is absent and his
group plays TAF. He has to use a premakeup score of 0 for that game and then
the third premakeup score is automatically calculated as the average of these
two premakeup scores: (50M + 0M)/2 = 25M.
Whenever a player is absent
on a given League Night, all premakeup scores in a given set will be considered
to have been used even though no more than 5 games will be used from that set.
That set then will be unavailable for use again during the season. Exception:
If a player has to use one or two premakeup scores in a given set because he or
she arrived late and that player's group already started playing, then the late
player must use the rest of the games in that set as choices from which the
NEXT set of premakeup scores are taken (subject to the 15 game limit of
premakeup scores for a player).
If for some reason, all
players in a group are not present, then the game choices will be done in this
fashion. The premakeup games used will first be chosen from games that all of
the players have, if possible. Then games will be chosen from games that more
than one player has (for 3 and 4 player matches). If at this point, 5 games are
not chosen, then games will be picked at random until 5 games have been chosen
for the match. Section C, below, discusses the match scoring when premakeup
scores are being used or a player maxed out or has no premakeup scores.
To make it easier to obtain
premakeup scores, I will allow any league player to play premakeup games when
I'm not around to take the scores that day they're played (normally this has
been on Friday nights and League nights). If players are going to play
premakeup games when not in my presence, they must either do A) or B) described
below.
a) Play the games with at least one other League player
with all players keeping AND sending me a copy of each player's scores for each
game played via e-mail (if you have e-mail) (or giving me a copy if the scores
were obtained within a day of the next League meeting) by the next League
meeting after which said scores were obtained. For those players who don't have
e-mail, you must show me the scores at the next League meeting after the
scores were obtained so I can check them against what the other players have
given me. In order for the premakeup score to count, all of the scores given to
me for that particular game by all players must be identical; otherwise the
game will be declared invalid and must be replayed. Example: Players A, B, and
C (all league players) play TAF on a Tuesday night (when I'm normally not at
8OTB). Player A gets 20M, Player B gets 50M, and Player C gets 200M. They also
play Monopoly; Player A gets 5M, Player B gets 30M, and Player C gets 3M. On
Wednesday night, Players A, B, and C would give me a piece of paper that has
the scores obtained by each player for both games. Once I verify that each
player's record of the obtained scores are identical, the premakeup scores will
be official.
b) Play the games against a non-league player, but with a
League player not involved in the premakeup game present to verify the
premakeup scores obtained and that the games played were legal. The League
player will then give me a copy of the scores at (or send to me via e-mail by)
the next League meeting after said scores were obtained by the players who did
the premakeup games.
WARNING!!! If at any time I find that players are abusing this to their advantage (e.g. playing more than one extra ball in a game, playing a game alone, or submitting unusually high scores (for a particular player's skill level) for a particular game), then this option will be terminated and all premakeup scores would have to be done in my presence in the future.
Later in this document,
game scoring is discussed. For any
single game, first place earns three points with the potential for a 4th
point if the first place player beats the 2nd and 3rd place
players combined. When a pre-makeup
score is used, the player cannot get the 4th point even if the score
would otherwise warrant it. If a player is absent in a given week or shows up
late after that player’s group has finished playing a given game and has no
pre-makeup score for the game that his or her group is playing that week, then that player receives zero points for that game that week (this is called the Zero Point Rule).
Match scoring is
done as follows when a) a premakeup score(s) is (are) used in a match (Case A)
or b) a player(s) hasn't obtained any premakeup scores or has used the maximum
amount of premakeups for the game(s) in question (Case B):
Two Player
Matches:
If one player is
absent and falls under Case A, then the game(s) in question is (are) scored
like a regular two-player match with the bonus point going to the player who is
present. If that player falls under Case B, then the absent player gets one
point and the present player gets 4 points for each game in question.
If both players
are out and both are using premakeups, then the game(s) in question is (are)
scored as a regular two-player match with no bonus points given out. If one
player falls under Case A and the other under Case B, the player with the
premakeups for the game(s) in question gets 3 points and the other player gets
one point. If both players fall under Case B, then both players get one point
and the winner of the game(s) (and match, if there is a tie for Total League
Points) in question is the player ranked higher in the standings.
Three Player
Matches:
If one player is absent and falls under Case A, the game(s) is (are) scored like a regular 3-player match with the bonus point going to the winner of the two players present if the player with the premakeup score would have otherwise been entitled to the bonus point. If the absent player falls under Case B, then for the game(s) in question ignore the absent player (this player gets zero points for the game(s) in question) and score the game(s) as a two-player match between the other two players.
If two players are absent and both fall under Case A, then the game(s) in question is (are) scored like a regular three-player match with the bonus point going to the player that's present if either player with the premakeup scores would have otherwise been entitled to the bonus point. If one absent player falls under Case A and the other under Case B, then the player under Case B is ignored (that player gets zero points for the game(s) in question) and the game(s) in question is (are) scored as described in the 1st paragraph in Two Player Matches, above. If both absent players fall under Case B then for the game(s) in question, the player present automatically gets 4 points and the absent players get one point UNLESS the premakeup score average an absent player has for the game(s) in question is less than one-third of the score the player who is present got in which case that absent player gets zero points for the game(s) in question.
If all players in the group are absent and all players fall under Case A then the game(s) in question is (are) scored like a regular three-player match, without any bonus points being given out. If two players fall under Case A and the third under Case B, ignore the third player (this player gets zero points for the game(s) in question) and score the game(s) in question as a regular two-player match between the other two players without any bonus points being given out. If one player falls under Case A and the others under Case B then the Case A player gets 3 points and the absent players get one point UNLESS the premakeup score average an absent player under Case B has for the game(s) in question is less than one-third of the premakeup score for the player under Case A got in which case the absent player under Case B gets zero points for the game(s) in question. If all players are under Case B then they each get one point for the game(s) in question and they are ranked according to their current standings in the League.
Four Player Matches:
If one player is absent and falls under Case A, the game(s) in question are scored as a regular 4-player match with the bonus point for the subgroup (1st, 2nd, 3rd or 2nd, 3rd, 4th) that has the premakeup score going to the winner of the two players present in that subgroup. If the absent player falls under Case B, ignore that player (that player gets zero points for the game(s) in question) and score the match as a regular three-player match among the players there.
If two players are absent and both fall under Case A then the game(s) in question is (are) scored as a regular 4-player match with the bonus points given out, depending on whether the premakeup scores reside in one or both subgroups, according to Three Player Match (premakeup) scoring. If one of the absent players falls under Case A and the other Case B, then ignore the player under Case B (that player gets zero points for the game(s) in question) and score the game(s) in question as described in the 1st paragraph of Three Player Matches, above. If both absent players fall under Case B then ignore those two players (they each get zero points for the game(s) in question) and score the game(s) in question as a regular two-player match between the players there.
If three players are absent and all fall under Case A then score the game(s) in question as a regular 4-player match following the rules in Three Player Matches, above, for bonus point distribution in each subgroup. If two of the players fall under Case A and the other falls under Case B then ignore the player under Case B and score t